Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5

Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5

Paperback / softback

02 May, 2022

By Marcos Romero (Author), Brenden Sewell (Author), Luis Cataldi (Foreword by)

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in colorKey FeaturesDesign a fully functional...

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ISBN-10:

180181158X

ISBN-13:

9781801811583

Edition

3rd Edition

Publisher

Packt Publishing

No.of Pages

568

Dimensions

9.25 X 7.50 X 1.15 inches

Description

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color

Key Features
  • Design a fully functional game in UE5 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world
Book Description

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.

By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

What you will learn
  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with OOP concepts and explore the Gameplay Framework
  • Work with virtual reality development in UE Blueprint
  • Implement procedural generation and create a product configurator
Who this book is for

This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Table of Contents
  1. Exploring the Blueprint Editor
  2. Programming with Blueprints
  3. Object-Oriented Programming and the Gameplay Framework
  4. Understanding Blueprint Communication
  5. Object Interaction with Blueprints
  6. Enhancing Player Abilities
  7. Creating Screen UI Elements
  8. Creating Constraints and Gameplay Objectives
  9. Building Smart Enemies with Artificial Intelligence
  10. Upgrading the AI Enemies
  11. Game States and Applying Finishing Touches
  12. Building and Publishing
  13. Data Structures and Flow Control
  14. Math and Trace Nodes
  15. Blueprints Tips
  16. Introduction to VR Development
  17. Animation Blueprints
  18. Creating Blueprint Libraries and Components
  19. Procedural Generation
  20. Creating a Product Configurator using the Variant Manager

Product Details

ISBN-10

:       180181158X

ISBN-13

:       9781801811583

Publisher

:       Packt Publishing

Publication date

:       02 May, 2022

Edition

:       3rd Edition

Category

:       Computer & Internet

Sub-Category

:       Languages - C++

Format

:       Paperback / softback

Reading Level

:       All

No. of Pages

:       568

No. of Units

:       1

Dimension

:       9.25 X 7.50 X 1.15 inches

Weight

:       962 g

About the Author

Marcos Romero - Marcos Romero is the author of the Romero Blueprints blog, which is one of the main references on the internet to learn about Blueprints. Epic Games invited Marcos to the Unreal Engine 4 closed beta program to experiment and collaborate with the evolution of the tools. He was also one of the first recipients of Unreal Dev Grants for Education. Marcos is a well
Brenden Sewell - Brenden Sewell is a game designer and creative director with over a decade of experience leading teams in the development of compelling interactive experiences that entertain and inspire. Prior to joining Bossfight Entertainment to work on some upcoming secret projects, he explored the intersection of social impact and entertainment serving as the Creative Director for E

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