Characters & Quests (Dungeons & Dragons)

Characters & Quests (Dungeons & Dragons)

Hardcover

26 Sep, 2023

By Sarra Scherb (author)

From the world's most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper...

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ISBN-10:

0593577701

ISBN-13:

9780593577707

Publisher

Clarkson Potter/Ten Speed

Dimensions

9.06 X 6.69 X 0.47 inches

Language

English

Description

From the world's most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper your own epic characters and adventurers.

For young players just discovering the magical world of Dungeons & Dragons, designing their own characters can be exciting yet intimidating. Characters & Quests is a space for capturing thoughts, brainstorms, and sketches all in one place! Inside you'll find:

- Easy-to-choose character-building guides with characteristics to check off, such as race, class, background, and personality
- Space to describe your adventuring party's characters and how they interact with others
- Guided pages for sketching characters and maps
- Questions and tips on how to prepare for different adventures and battles
- Prompts for writing about epic D&D sessions with friends

From developing a character's attributes to strategizing battle tactics with your party to keeping notes from your campaign interactions, this is the ultimate workbook for budding worldbuilders.

Product Details

ISBN-10

:0593577701

ISBN-13

:9780593577707

Publisher

:Clarkson Potter/Ten Speed

Publication date

: 26 Sep, 2023

Format

:Hardcover

Language

:English

Reading Level

: All

No. of Units

:1

Dimension

: 9.06 X 6.69 X 0.47 inches

Weight

:408 g

Editorial Reviews

"Characters & Quests offers a guided method to making characters plus ample space for notes on the adventuring party and the adventures they get up to. Players who own this book no longer have to worry about notes scribbled in margins that nobody can decode until it's too late."--Forbes

"This hardback book has some really compelling tools to get your kid thinking about their character . . . Kids can record their adventure details for their character, including allies, party members, important events, villains, magic items, and more . . . it could really dial your kid's creativity into focus to help them more tangibly imagine the character they're going to play."--GeekDad

"Using the prompts and exercises in this book will greatly help you to fill out a backstory for your character, define how your adventuring group works together, how they met and became an adventuring party, and what motivates them . . . These little extra bits of information can really bring a character to life and, in some cases, make it easier to decide what actions would be appropriate for that character."--Game Vortex

"Creating a title for your adventure, drawing your character, and deciding who the villain will be--it's all part of the fun. If you enjoy action, fantasy, and role-playing games, you'll definitely love this book!"--TIME for Kids

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

Sarra Scherb is a writer and curator in Seattle. They have run Dungeons & Dragons for families, elders, and celebrities in settings ranging from conventions to corporate training sessions. She currently warlocks for Wizards of the Coast.

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