OpenGL Programming Guide: The Official Guide to Learning Opengl, Version 4.5 with Spir-V

OpenGL Programming Guide: The Official Guide to Learning Opengl, Version 4.5 with Spir-V

Paperback

08 Jul, 2016

By John Kessenich (Author), Graham Sellers (Author), Dave Shreiner (Author)

Complete Coverage of OpenGL(R) 4.5--the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today's leading worldwide standar...

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ISBN-10:

0134495497

ISBN-13:

9780134495491

Edition

0009th Edition

Publisher

Addison-Wesley Professional

No.of Pages

976

Dimensions

9.1 X 6.9 X 1.9 inches

Description

Complete Coverage of OpenGL(R) 4.5--the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

The latest version of today's leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

OpenGL(R) Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

This edition of the best-selling "Red Book" fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
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Product Details

ISBN-10

:       0134495497

ISBN-13

:       9780134495491

Publisher

:       Addison-Wesley Professional

Publication date

:       08 Jul, 2016

Edition

:       0009th Edition

Category

:       Computer & Internet

Sub-Category

:       Programming - General

Format

:       Paperback

Reading Level

:       All

No. of Pages

:       976

No. of Units

:       1

Dimension

:       9.1 X 6.9 X 1.9 inches

Weight

:       1.450 Kg

About the Author

John M. Kessenich, staff software engineer at Google and creator of SPIR-V, has been active in OpenGL and GLSL Khronos standards' development since 1999. He is the primary editor of the SPIR-V and GLSL specifications, and creates shader compiler tools and translators to promote portability of those standards.

Graham Sellers, AMD Software Architect and Engineering Fellow, is a Khronos API lead and represents AMD at the OpenGL ARB. He has contributed to the core Vulkan and OpenGL specs and extensions, and holds several graphics and image processing patents.

Dave Shreiner is a twenty-five year veteran of the computer graphics industry, where he's worked almost exclusively with programming interfaces like OpenGL. In addition to having written and taught instructional courses on using computer graphics APIs, he was also the lead author for almost ten years on several Addison-Wesley publications relating to computer graphics.

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