The Book of Concealment (Dungeons & Dragons): A Game Screen and Journal in One

The Book of Concealment (Dungeons & Dragons): A Game Screen and Journal in One

Other

17 Sep, 2024

By Official Dungeons & Dragons Licensed (author)

For any Dungeons & Dragons player, this officially licensed and beautifully illustrated Dungeons & Dragons journal features gridded pages and a hardcover c...

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₹ 2374
₹ 2208
BRAND NEW - Item in perfectly NEW condition.

Used

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GOOD CONDITION - Used book in GOOD - READABLE condition. The books may contain markings, highlightings and wear due to previous usage. The book is in overall good condition. Great Deal !!!

Last updated on 01 Feb, 2026

ISBN-10:

0593580729

ISBN-13:

9780593580721

Publisher

Clarkson Potter/Ten Speed

Dimensions

9.50 X 7.68 X 1.07 inches

Language

English

Description

For any Dungeons & Dragons player, this officially licensed and beautifully illustrated Dungeons & Dragons journal features gridded pages and a hardcover case that doubles as a privacy game screen.

Designed with the Dungeon Master in mind but useful for all players and games, the case of this journal unfolds into a four-panel game screen--slide it off the paperback journal to reveal a stunningly illustrated scene by artist Hydro74. Use the screen to shield your own strategies for total concealment and the gridded journal to capture your campaign, build worlds, and jot down other notes from your sessions. The screen includes foil stamping and removeable stickers on the front and back and the journal includes a textured cover for the ultimate gift.

Game screen does NOT include D&D game rules or stats.

Product Details

ISBN-10

:0593580729

ISBN-13

:9780593580721

Publisher

:Clarkson Potter/Ten Speed

Publication date

: 17 Sep, 2024

Category

: Games & Activities

Sub-Category

: Role Playing & Fantasy

Format

:Other

Language

:English

Reading Level

: All

No. of Units

:1

Dimension

: 9.50 X 7.68 X 1.07 inches

Weight

:786 g

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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